![]() However, you can do a (more or less) simple test to see if it still happens if you embedd the render context into some GDI code. Rivatuner Statistics Server (RTSS) Forum > RivaTuner Advanced Discussion. ![]() The program offers you on-screen display and high-performance videocapture services for other graphics card utilities. I don't think it is something you can just turn on/off by some API call. Added compatibility profile switch allowing ignoring nested IDXGISwapChain1::Present1. So I already have a PB-12 NSD that I absolutely love but Im wanting a bit more. Free rivatuner statistics download software at UpdateStar - RivaTuner Statistics Server is a powerful frame-rate monitoring and a helper application for RivaTuner graphic cards. Normal applications like VisualStudio or a Browser use the OS internal rendering interfaces provided by GDI+ (on Windows) for example and so might be different in how they are handled by the graphics card.īut at the end you won't know except you can get the source code of Afterburner. The server is already bundled with third party software products and even. I guess Afterburner is hooking into the process by some kind of GraphicsCard / Hardware related trigger. RivaTuner can detect graphics core type, number of active pixel pipelines for. Unreal is different from Unity and Godot that they use a GUI library like for example WPF while Unity and Godot (I don't know but I guess it is the same for Godot) are rendered on top of the engine, so technically you have a game (window) with some additional editor features enabled. I think it depends on how the application is designed. ![]()
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